Lesson 2 of 7
Your drawing sheet
The <canvas> tag is a pixel-by-pixel drawing sheet — it's where the web's 2D games live.
In JavaScript you grab its "brush" with getContext('2d'): it will draw everything. Declare your game variables with var so they're visible everywhere.
<canvas id="game" width="300" height="200"></canvas>
<script>
var canvas = document.querySelector('#game');
var ctx = canvas.getContext('2d');
</script>🎯 Your goal
Create a <canvas id="game"> of 300 by 200 (width and height attributes), then grab the 2d context into a variable ctx (with var).
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